(Source: aka-tuki)

bekascrazyrambles:

/tiny violin playing the saddest song

Final Fantasy XV Sidequest

(Source: seiriyu)

lovieno:

please look at this picture of italy with his hair on fire

image

fenali:

Below is a quick translated summary of the FF XV Q&A + On-site Playing Session conducted between FF XV’s new director, Hajime Tabata, and Square-Enix marketing rep at TGS 2014. Lots of solid info. (Start in video: 17:21)

Pre-session chit-chats:

  • Duscae = actual area name in FF XV. 「ダスカ=出すか」という寒〜い駄洒落では決してありませんよええ。
  • Demo content features about one hour of story if you solely travel by car. Playing time will expand to 3-4 hours if you travel by foot and dive into dungeons, or even longer if you decide to do extra things like hunting. (Or just stand there staring. I did that plenty in FF XII :P)
  • Viva open world environment…!
  • There are also plans to include chocobo as a travel method in the demo, though said decision is not final at this point—all will depend on scope management within the next few months.
  • While the demo features an initial stage from the game story-wise, a good deal of character status has been unlocked so that you could experience the rich battle system to a fuller extent.
  • There will be no boss battle in the demo, but enemies with great impact will be available (e.g. those familiar to fans of the series).
  • The Adamantoise from the trailer = fightable (!!), though if you decide to go that route, you’ll likely be spending an insane amount of extra time in-game.
  • The car can be either driven by yourself, or turned to auto mode a.k.a. player sets a destination, Ignis drives the car while other characters converse and enjoy the passing view during the road trip.
  • And yes, the demo will indeed be available as a DLC.

Comments during the actual playing session:

  • The promotional shot where Noct and folks are BBQing (?) at a mountain range = a fairly significant scene in the story.
  • Everything you see in this playing session = real-time render. This particular video is fast forwarding the standby scenes in order to show the intricate change in time and environment.
  • Location in the scene = City Hall. (Of Noct’s country??)
  • Prompto’s character design has changed slightly (e.g. hair, facial expressions) to make him appear a bit more… manly. (Now that wasn’t too effective but oh well)
  • Sunny or rainy, don’t expect Ignis to crack his cool attitude. (LOL田畑さんんん)
  • Weather/daylight change is a norm in the environment design since time flows by in-game at a 24-hour cycle just like in the real world. This will also change the composition of scenes real-time, i.e. after a certain amount of rain, paddles will form on the ground, clothes/hair get a more “wet” appearance (or dry up gradually after the rain stopped for a while), etc.
  • In other words, the "living world" feel is valued very highly in the design of this game. Hardcore physics there.
  • Quality of the scenes you’re looking at (in the above video) is about 70-80% compared to the final product standard e.g. graphics, movement, camera, lighting.
  • Behemoths and Goblins are seen more often in caves than in streets. Hah.
  • Example of in-field controls: keep pressing the Defend button and character will auto-dodge (multiple enemies that come at him), special controls and conditions are required to collaborate with your teammates in-battle, vice versa. (The demo will teach you how to play)
  • More playing details will be available at the upcoming Jump Festa. Square-Enix Presents will be posting new footage as the event opens.

Tabata is the man. Let more fan voice be heard. And ah, Type-0 is looking good too!

ashley-pheles:

"GERMANY IS ALWAYS TELLING ME TO WEAR CLOTHES SO IF HE WANTS ME TO STRIP IT MUST BE IMPORTANT"
OH MY GOD
ITALY

source

12 hours ago · 2393 · reblog

sssn-neptune-vasilias:

efr-s:

9 years old 

The dork babies as actual babies. Sweet

babeofhyrule:

FAVORITE TWEET OF 2k14

14 hours ago · 10216 · reblog